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Texturing and environment of a 3D scene

Design of a 3D low-poly scene, development of textures and environment to enhance its visual atmosphere.

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Students

Marta Heras

Teachers or tutors

Mayte Barranco

Area of knowledge and degree

Games Design, Grado en Diseño de Videojuegos

Publication year

2025

Project description

The objective of this exercise is to carry out the complete process of texturing and environment design for a low-poly 3D scene, aiming for the final images to convey a clear narrative and defined visual atmosphere. Substance Painter will be used as the main tool for texturing the scene, working on color, wear, and the physical properties of materials through a PBR (Physically Based Rendering) workflow. At the same time, Substance Designer will be employed to create procedural resources, such as tileable textures, which will enrich the materials and provide greater visual variety to the environment. Once the texturing is applied, the scene will be set up with careful attention to visual composition and color use, aiming to reinforce the scene's narrative. Finally, lighting systems and the rendering process will be configured using Blender, tools that allow adjustments to illumination, atmosphere, and render quality to produce final images that effectively communicate the aesthetic and narrative intention of the environment.